Nested Prefabs and Prefab Variants added in 2018. For more information, see Instantiating Prefabs.Ģ018–07–31 Page published with limited editorial review You can also create instances of Prefabs at runtime using scripting. Dragging a Prefab “RedPlant” into the Scene See in Glossary for the root of a Prefab An asset type that allows you to store a GameObject complete with components and properties. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. The Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. See in Glossary to the Hierarchy or Scene view An interactive view into the world you are creating. You can create instances of the Prefab Asset in the Editor by dragging the Prefab Asset from the Project view A view that shows the contents of your Assets folder (Project tab) More info A Prefab instance (LeafyTree) in the scene Prefab instances are shown in the Hierarchy in blue text, and the root GameObject of the Prefab is shown with the blue cube Prefab icon, instead of the red, green and blue GameObject icon. Prefabs are a special type of component that allows fully configured GameObjects to be saved in the Project for reuse. It is now an instance of the newly created Prefab Asset. This process of creating the Prefab Asset also turns the original GameObject into a Prefab instance. Two prefabs (“LeafyTree” and “Vegetation”) shown in the Project window in two-column view (left) and one-column view (right) Prefabs Assets in the Project window are shown with a thumbnail view of the GameObject, or the blue cube Prefab icon, depending on how you have set up your Project window. See in Glossary, becomes a new Asset in your Project window. A GameObject’s functionality is defined by the Components attached to it. The GameObject, and all its components and child GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. To create a Prefab Asset, drag a GameObject from the Hierarchy window into the Project window. 30 for 30 Mega Bundle Publisher of the Week Quick Start Bundle New release discounts. See in Glossary, or instantiated at runtime. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Unity - Scripting API: Object.Instantiate Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics UnityEngine.Events UnityEngine. Think of each unique Scene file as a unique level. Prefab instances can either be created in the editor and saved as part of your Scenes A Scene contains the environments and menus of your game. From Prefab Assets, you can create any number of Prefab instances. You create Prefab Assets in the Editor, and they are saved as an Asset in the Project window. ![]() ![]() See in Glossary system, Prefab Assets act as templates. The prefab acts as a template from which you can create new object instances in the scene. ![]() In Unity’s Prefab An asset type that allows you to store a GameObject complete with components and properties.
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